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Resident Evil 4 Narrative Review

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  Resident Evil 4 Narrative Review Intro/Brief Summary: The fourth Resident Evil game is centred around Leon S. Kennedy, a Raccoon City police officer now turned US government agent, who is sent on a mission in Spain to rescue the president’s daughter, Ashley Graham, from a village cult known as the Los Illuminados, who plan to infect her with a mind-controlling parasite known as Las Plagas to make her one of them. The villagers themselves also being infected with the same virus. Full Narrative: Chapter 1-1: The game begins with a recap of the events of Resident Evil 2, then followed by Leon being transported to the village by two Spanish police officers in the present. They stop at a wooden house and Leon goes inside to question the man living there, but he picks up an axe and attempts to attack Leon with it, forcing Leon to shoot him. After that, Leon looks outside the window and sees the transport car falling over the cliff, as well as more hostile villagers ...

My Game Design Portfolio - Jack Granger

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  My Game Design Portfolio - Jack Granger My name is Jack Granger and I’m a games design student living in Coventry in the UK. I am currently studying a Level 3 BTEC course in Games Design at Coventry College and have been studying for three years. In the time I have been learning there, I have become more and more confident in using software such as Pro Motion, Maya and Unreal Engine. In the time I have been using these programs, I have gained knowledge in skills such as 3D modelling and gameplay creation. In my spare time, I like to create lists as well as write down a few game ideas and narratives on my phone and like to be organised and consistent with what I type. I have a Grade 4 in GCSE English and I am currently looking towards being a script or story writer within the video game industry in the future. I occasionally write my own stories and scripts for fun using Dreamily or Celtx without the assistance of AI. Because of this, I feel like I am more suited to a job ...

Jack Granger's Life In Space Evidence Blog

  Unit C1 - “Life in Space” Evidence   Ideation (Initial Ideas)   Moodboards , Mindmaps , Concept, Sketches   Pitching (Elevator Pitch)   Planning   Game Design Document, Concept Art, JIRA   Development/Production   Creating Assets, Sourcing Assets, Level Design, Unreal Engine Development   Quality Assurance (Games Testing)       22/03/2022   Me and Tarun drew the main character for our space game on Pro Motion NG, an astronaut named Moe. This is his idle animation/standing still pose.   I tried to animate Moe swimming/floating through the air. So far I have animated four frames of this animation.   I tried to animate Moe pushing himself away from the wall. Overall I’m very pleased with how some of these animations turned out. However, there was one mistake that happened where the rest of the 16 frames for the pushing away from the wall animation didn’t save. So when I booted up that same animation there were ...