Life In Space


We searched the internet for information about what living in space is actually like and put them into a document on PowerPoint. We found some interesting and important facts such as space being silent and a space shuttle costing $450 million and needing 1.9 million litres of fuel to launch into space.


Me and Tarun Sard drew some concept art/animation art for our games. There will be 7 animations for the main character. Idle animation, bounce off the wall animation, swim or float animation, pick up and place down animation, and 2 death animations. One for getting sucked into a black hole and one for dying from a lack of oxygen.


We set up a team project on Jira Software about our timeline of issues to fix when making our space themed game.



I searched up images of planets such as the Earth and the Moon to give myself an idea of how I want the game's background to look like.


I also searched up images of the ISS (International Space Station) to give myself an idea of how I want the interior of the space station in my game to look like (translated into 2D).

We came up with the idea of making this space simulation into an arcade style 2D side scrolling puzzle game that involves dropping objects on top of buttons to access certain rooms (Sort of, we haven't got the game's concept fully figured out yet).



We thought it would be a good idea to present the game's visuals in a 2D pixelated 16-bit art style and for the game's final level to involve trying to escape and defeat a giant black hole.

The game's facts about life in space will be presented in large text boxes during loading screens or right at the end of the level.

Planning


  • GDD (Game Design Document)
  • Blog
  • Concept Art
  • Assets
  • Unreal Engine
  • Gameplay/Puzzle Solving
  • Game Testing

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