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Showing posts from April, 2022

Jack Granger's Life In Space Evidence Blog

  Unit C1 - “Life in Space” Evidence   Ideation (Initial Ideas)   Moodboards , Mindmaps , Concept, Sketches   Pitching (Elevator Pitch)   Planning   Game Design Document, Concept Art, JIRA   Development/Production   Creating Assets, Sourcing Assets, Level Design, Unreal Engine Development   Quality Assurance (Games Testing)       22/03/2022   Me and Tarun drew the main character for our space game on Pro Motion NG, an astronaut named Moe. This is his idle animation/standing still pose.   I tried to animate Moe swimming/floating through the air. So far I have animated four frames of this animation.   I tried to animate Moe pushing himself away from the wall. Overall I’m very pleased with how some of these animations turned out. However, there was one mistake that happened where the rest of the 16 frames for the pushing away from the wall animation didn’t save. So when I booted up that same animation there were ...